Lecture 01 Overview of Computer Graphics
Menu of this lecture
Basic Concepts
Rasterization
- Project geometry primitives (3D triangles / polygons) onto the screen.
- Break projected primitives into fragments (pixels)
- Real-time applications is the gold standard in Video Games
Curves and Meshes
Ray Tracing
Shoot rays from camera through each pixel Offline application is the gold standard in Animation / Movies
Animation / Simulation
Difference between Computer Graphics and Computer Vision?
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