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Lecture 01 Overview of Computer Graphics

Basic Concepts

Rasterization

  1. Project geometry primitives (3D triangles / polygons) onto the screen.
  2. Break projected primitives into fragments (pixels)
  3. Real-time applications is the gold standard in Video Games
translation
  1. 将几何形状(3D 三角形/多边形)投影到屏幕上
  2. 将投影后的图元划分为片段(像素)
  3. 在视频游戏中,实时应用是黄金标准

Curves and Meshes

Ray Tracing

Shoot rays from camera through each pixel Offline application is the gold standard in Animation / Movies

Animation / Simulation

Difference between Computer Graphics and Computer Vision?

Diagram

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